Retime Changelog

Retime Changelog

Postby Ray on Tue Oct 13, 2009 6:35 am

I'll be starting to blog-update with changelogs as well now.

V 0.35 Updates

    Server-Side:

      -Added login/logout messages to public chat
      -Fixed an error in the server where attempting to send a mass message to players could cause an error in the server.
      -Fixed spelling mistake on 'Car Claw' to 'Cat Claw'
      -Added Loot for Rat,Rabbit,Bat,Meerkat,Wild Cat,Deer,Fox, and dog.
      -Added Gems to loot tables
      -Added Multiple loot tables for every creature killed to increase the chance of drops significantly
    Client-Side:

      -Item Description overview window changed only for when mouse is over item icon - not the description.
      -Added many item icons to the game to replace item placement images.
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Re: Retime Changelog

Postby Ray on Sun Oct 18, 2009 2:29 am

V 0.36 Updates
    Server-Side:
      -Scaled npcs down
      -Changed default starting hp to 20 (was 10)
      -Fixed a minor glitch with the barter skill not affecting the 'savings' on purchasing properly.
      -Set Halle Outskirts to only contain the easiest creatures so newbies have a chance.
      -Newbies (who have not leveled yet) can now also obtain travel exp.
    Client-Side:
      -Made class description backround darker for better readability
      -fixed stat distro in-game, where it wasn't updating properly.
      -Fixed a problem in character creation where int stat wasn't updating values properly.
      -Added descriptions to stats in character creation screen.
      -Fixed a bug with distributing stats in character creation.
      -Adjusted chat text alignment to left for easier readability.
      -Added 'Buy Item' to item examinations in shop, so you can simply view the item then purchase it without further ado.
      -Altered a few click-menu messages to give more informed information to let users know a feature is not implimented, rather then "you can't do that"
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Re: Retime Changelog

Postby Ray on Tue Nov 03, 2009 2:52 pm

V 0.37 Updates - A whole smackload of 'em!
    Server-Side:
      -SKILLS UNLOCK: Skills now unlock when you obtain the required skill or level to unlock them :)
      -Fixed a bug where the server wouldn't send items that had id's over a certain number.
      -Added more advanced logging to items
      -Added character flagging support. This is something used for quests, so npcs can know if you've done certain quests and such. Room for 1000 flags per character has been added.
      -Added message support for npcs/quests.
      -Added Game Event support for npcs/messages. Depending on the 'message' requirements, an event will be triggered. Depending on the npc, a certain 'message' will be triggered.
      -Added Npc system
      -Added Event Triggering to the Message Support system
      -Added automatic, hard-coded game-tip checking server-side
      -Added action-logging, which is integrated into the game-tipping system.
      -Added server-side client control (can force players to perform actions such as entering a town to complete tutorial for newbies)
      -Added facebook integration into the server
      -Added automatic account creation/login preparation for facebook users - they only require setting a password
      -Added support for additional social sites
      -Implimented registration support - currently only for facebook users.
      -Previous Defense,Offense and damage stats on items have been multiplied by 10 for more flexibility of 'in-betweens'
      -Added 'stick' as a weapon, to later be used as the beginning weapon when you create a character.
      -Added Tutorial island
      -Added Basic Tutorial island town containing several guides.
      -Players will now teleport to tutorial island when they die.
      -Players can no longer move until they have finished the first 2 guides.
      -Players can no longer use ranged attacks until they finish the hunting guide.
      -Players can no longer speak with other npcs until they finish the guides.
    Client-Side
      -Fixed an issue with the click-menu adding the same options over and over when clicking empty slots.
      -Altered character creation warning to instead say "Select a Class, Name, and Stats.".
      -*Changed the gui around and added the right-panel as a feature.
      -*Character button added to view stats (they are no longer permanently visible)
      -Fixed problem where gems were not showing up in inventory properly.
      -*Added Tag Panel - Further support to be implimented.
      -The amount of items in a stack is now visible in the inventory item description
      -Fixed a bug where you could attempt to unequip an empty slot, and the server would deem it as a hack attempt.
      -Made silverine visible for when in shops.
      -Fixed a bug where last item in shop wouldn't show .
      -Caught and fixed a bug with looting where no matter which loot you clicked, it would take the first loot slot.
      -*Added Townsfolk window to the towns where npcs are available.
      -Implimented Townsfolk interaction
      -Added complex text-formatting and text-mouse collision detection for a more dynamic way to involve yourself with npcs.
      -Added Enlarged 3d version view of npcs
      -Fixed a bug that only allowed packets to be up to 128 bytes long (signed byte to unsigned)
      -Added Client-side gameplay-tip presets for beginners.
      -Implimented client-side 'action' system, to integrate server side 'force-action' systems.
      -Fixed tooltip issue in equipment window where it would go off the screen for slots too close to sides.
      -Added npc chat support to allow over 100 letters, even though the packet system doesn't support it, by splitting npc chat messages into multiple pieces.
      -Implimented music throughout the game, holding a certain playlist for Fighting, In Town, Fight Over, and Splash Screen.
      -Added social-site detection for facebook in order to auto-generate accounts for such users.

And several other things I was unable to remember throughout this long period of 0.37.
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Re: Retime Changelog

Postby Ray on Sun Nov 08, 2009 11:16 pm

V 0.38 Updates
    Server-Side:
      -FIX: spelling mistake on one of the Hunting Guide's messages, from 'being killing' to 'being killed'
      -FIX: serious bug where you could get yourself into two battles at once - which would cause you to be killed over and over.
      -CHANGE: The 'Flag' support now supports 1000 x 256 (256,000) flags, as there might be some really long quest lines that should only take 1 flag position, instead of 30.
      -CHANGE: If an npc deals no damage to a player, and the player disconnects, the one-time exception will 'break' the fight off, rather then continuing it until one dies.
      -FIX: Serious flaw in the first guides quest that allowed a user to reap the rewards repetetively
      -OPTIMIZE: Halved server load time from 10 seconds to 5 seconds. Useful for both testing, and faster server resets.
    Client-Side
      -FIX: Lootbox is now by default forced hidden when a new battle starts - as it was allowing people to close the fight window while they were still in a fight.
      -CHANGE: labels in character selection screen have been made brighter to easier readability
      -FIX: Located an issue with having a % sign at the end of skill descriptions, and found a work around to prevent a skill description issue that was occuring.
      -CHANGE: Improved the game-tip system.
      -ADDED: Header section of game window
      -ADDED: improved main Top-Menu
      -CHANGE: Resized game window to 735x650 for comfortable facebook specs.
      -OPTIMIZED: Reduced client file size by 36%
      -OPTIMIZED: Reduced map size by 67% by adding fog of war effect to future-expansion areas.
      -CHANGE: Sum-up: ...several UI changes.
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Re: Retime Changelog

Postby Ray on Mon Nov 09, 2009 5:54 pm

V 0.39 Updates
    Server-Side:
      -ADD: Added support for battle effects for both npcs and players
      -ADD: Added Poison battle effect for both npcs and players
      -ADD: Added Bleeding battle effect for both npcs and players
      -ADD: Added Hinder battle effect for both npcs and players
      -ADD: Added Stun battle effect for both npcs and players
      -ADD: Added Double Attack support for both npcs and players
      -OPTIMIZE: Instead of allowing 20 seperate effects that do the same thing (such as bleed), the effects are now stacked
      -ADD: Added party xp/gold splitting support
      -ADD: Set up party loot system so all players have chances to get their own loot seperate loot.
      -ADD: Added chance for player to miss an attack against their victim based on the difference of size.
      -ADD: Added Damage Leak battle effect for both npcs and players.
      -ADD: Crushing Blow Skill
      -ADD: Stab Skill
      -ADD: HallyWound Skill
      -ADD: Aimed Swing Skill
      -ADD: Double Swing Skill
      -ADD: Melee Focus Skill
      -ADD: Slicing Skill
    Client-Side
      -CHANGE: Completely redid the town interface.
      -OPTIMIZE: optimized npc/player damage floating text
      -CHANGE: Made the damage floating text move a LOT more smoothly
      -ADD: Added battle effect status text-fields in the battle window, with stack support.
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Re: Retime Changelog

Postby Ray on Wed Nov 25, 2009 10:41 am

V 0.40 Updates
    Server-Side:
      -ADD: Added support for gathering skill: Fishing (Yet to be implimented in gameplay)
      -ADD: Created Mapeditor for Retime to speed up the regional setting process significantly.
      -ADD: Packet injection security. If a player sends a move packet, and isn't even logged in - they'll be disconnected and hack-logged.
      -ADD: Creatures can now miss players based on level difference.
      -FIX: Fixed a bug where new players would not have a skill selected by default - of which they gained no experience in skills until they made a manual selection.
      -ADD: Implimented the class: Martial Artist
      -ADD: Implimented the class: Talentist
      -ADD: Implimented the class: Tank
      -ADD: Implimented the class: Rogue
      -ADD: Added class creation restriction due to lack of magic skills.
      -ADD: Soulpool & rolloverpool functionality
      -ADD: Added Bronze,Silver,Gold subscription systems
      -ADD: Added Haste premium
      -CHANGE: Stun/Poison/Hinder battle effects have a 20% chance, instead of a 100% chance
      -ADD: Chance to find all loot increases by 25% when partied
      -CHANGE: Haste now affects Exp, Gold, and Drop chances by 2x rate.
      -FIX: fixed a serious flaw with executed database queries not performing proper checks all the time (thanks to folks over at Blitzmax on this)
    Client-Side:
      -CHANGE: Moved default damage text y position up to prevent blocking of auto-attack buttons.
      -CHANGE: Moved layers around to fit the new gui
      -CHANGE: Switched left/right padding (they were in wrong order)
      -FIX: Equipment tool-tips should now hover in proper locations
      -ADD: Full screen support with scaling (bad quality)
      -ADD: Full screen support with no scaling
      -CHANGE: 5th complete gui upgrade...
      -ADD: Region name on map
      -ADD: Token Purchase Window
      -ADD: Added a 5th loot box for additional drop chances.
      -CHANGE: Redo of the premium window to fit all premiums into one page.
      -ADD: You can now click game tips to hide them
      -ADD: Mouse-over tooltip for soulpool/rolloverpool. Includes description
      -CHANGE: Fixed a bug where level was updating improperly on the bottom right sidebar.
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Re: Retime Changelog

Postby Ray on Wed Nov 25, 2009 4:49 pm

V 0.41 Updates
    Server-Side:
      -FIX: fixed an issue where attempting to unequip gear caused a hack attempt error (Thanks Metal)
      -ADD: Added healer to tutorial town, and Halle Central City. Click on him for a free heal
      -FIX: fixed an issue with subscriptions canceling out and tokens being refunded
      -Change: Acrobat skill name changed to Martial Arts
      -ADD: Martial artists damage is now very dependent on Martial Arts skill
      -ADD: added skill level messages
      -FIX: Battle effects are now removed upon death.
    Client-Side
      -CHANGE: Altered first tip description to "Click Enter Town" instead of "Click Here" to prevent some confusion
      -CHANGE: Added glow-bar for first tip around enter-town
      -FIX: Clicking on tips should now hide the entire tip, not the text, then the bubble seperately.
      -CHANGE: Altered mana pool labels to say "Soul Pool", as that is what was intended.
      -ADD: Added much needed close button on inventory window
      -ADD: Added cancel to skill click menu
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Re: Retime Changelog

Postby Ray on Sun Nov 29, 2009 1:59 am

V 0.42 Updates
    Server-Side:
      -ADD: Haste now gives 2x travel xp and halves random region encounter chance.
      -ADD: Added additional error logging
      -ADD: Added an error check for looting items to prevent server crashes in the event of an error.
      -FIX: bug where unequipping w/ full inventory (failed unequip) would still withdraw the equipment stats.
      -OPTIMIZE: the amount of data sent out to a player has become a lot less when the player moves but remains in the same region
    Client-Side:
      -ADD: leave town square/leave shop labels when you enter either in town.
      -ADD: 'Auto-Attack' label to melee autoattack button
      -ADD: Added gender/avatar selection to character creation window
      -ADD: Added avatar view in battles
      -ADD: Added avatar view in stat window
      -ADD: You can now see all the players in the same region as you.
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Re: Retime Changelog

Postby Ray on Sun Nov 29, 2009 5:28 am

V 0.43 Updates
    Server-Side:
      -FIX: 'attempt' to fix weird issue with skill rates. Appears fine now.
      -FIX: problem where the server was giving improper base stats
      -ADD: Added weight attribute to character properties, and game logic
      -ADD: Being overweight now makes you attack slower based on 'how' over your max weight you are.
    Client-Side:
      -CHANGE: Moved Overtext layer under the clickmenu to prevent some annoyances
      -ADD: Added fade effect/lock description on locked inventory slots.
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Re: Retime Changelog

Postby Ray on Sun Nov 29, 2009 5:38 pm

V 0.44 Updates
    Server-Side:
      -ADD: When you level up weight relief (travelling skill), your max weight will now be updated automatically.
      -FIX: When interacting with healer as a tank, your hp should replenish properly now
      -CHANGE: Weight has be made proportionate for weapons.
      -ADD: Helluva Backpack Premium
      -ADD: Lighter Than Air Premium
    Client-Side:
      -CHANGE: Moved Overtext layer under the clickmenu to prevent some annoyances
      -ADD: Added fade effect/lock description on locked inventory slots.
      -FIX: Game should center properly on all main browsers now
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Re: Retime Changelog

Postby Ray on Thu Dec 03, 2009 4:33 am

V 0.45 Updates
    Server-Side:
      -ADD: MA's get additional bonuses from items that give +offense. So Martial Artists should notice improved damage when wearing gauntlets.
      -CHANGE: Players will now automatically be removed from the region player list when they disconnect
      -ADD: You can now see when a player moves on the map, along with hp/mp/sp stat updates in real-time
      -ADD: Multi-threading to ensure a good priority for all players - allows support for high player counts. Likely unstable right now..
      -FIX: Bug where gaining traveling skills never gave an informative message.
      -ADD: Added leave party/disband functionality to server logic
      -FIX: Fixed a longstanding bug where some logic wasn't executed when a player was killed.
    Client-Side:
      -FIX: Fixed an issue with equipping to left, actually equipped to the right slot.
      -ADD: You can now see party members right on the map to see where they are.
      -ADD: You can now see party members in battle
      -ADD: You can now invite users to a party
      -ADD: accept/decline party window
      -FIX: When an npc misses, instead of seeing no damage or animation, you'll see both an animation with a miss over-text.
      -ADD: Added leave party button to party window
      -ADD: Red-out & fade effect on party members when they die in battle
      -ADD: Player died message when party member dies in battle
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Re: Retime Changelog

Postby Ray on Mon Dec 07, 2009 3:26 am

V 0.46 Updates
    Server-Side:
      -ADD: System message at midnight telling players soulpool/top-listing update are commencing
      -ADD: Top-List system
      -ADD: Top 5000 list by level
      -ADD: Top 5000 list by total skill count
      -ADD: Top 5000 list by total damage dealt
      -FIX: Issue where server was not sending the +25% max to hp for character selection screen
      -FIX: Serious exploit where attack speed did the opposite of slow down when encumbered by overweight

    Client-Side:
      -ADD: glowing tip to show what is meant by the auto-attack bubble tip
      -ADD: Functionality to Log Out button on the top menu
      -ADD: Functionality to Forum button on the top menu
      -ADD: Feature not yet implimented messages for menu buttons that...aren't implimented yet.
      -ADD: Toplist window
      -ADD: Lootbox & Toplist windows can be moved around wherever you like in the window.
      -FIX: Bug where 'leave party' was showing regardless of being in a party.
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Re: Retime Changelog

Postby Ray on Thu Dec 10, 2009 11:49 pm

V 0.47 Updates
    Server-Side:
      -ADD: Kill logging system. All kills are now logged so they can be used to count certain kills for quests and such
      -ADD: When anyone in a party kills something, everyone in the battle receives the logged kill (so you can work on quests together)
      -FIX: Battle effects should disapear after killing a crit, or dying to one.
      -FIX: Issue where certain items would not be send correctly to client, therefore the slot would appear empty. Enjoy the riches you weren't aware of!
      -ADD: Item destruction Logic
      -CHANGE: Gems should now show as Misc, instead of ",," for object type
      -ADD: Item consumption logic (drinking potions, for example)
      -ADD: Stat potions to loot groups
      -ADD: Increased/Decreased loot-rate based on level difference of crit and player
      -ADD: Temporary log system to detect possible causes of crashes
      -FIX: added mutual exclusion to some logging functions to prevent collision
    Client-Side:
      -FIX: bug where "exit town square" and "exit shop" did absolutely nothing.
      -FIX: Removed 'test text' in npc chat text
      -FIX: Npc chat text will no longer remain after you leave the townsfolk window.
      -ADD: Damage Per Second info on item description
      -CHANGE: Item desc window shouldn't close when you mouse over equipment window
      -FIX: You should no longer be able to see the map background on the right side when in battle
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Re: Retime Changelog

Postby Ray on Sat Dec 12, 2009 4:44 pm

V 0.48 Updates
    Server-Side:
      -CHANGE: Players who disconnect in battle will die instantly - this consequence is the unfortunate fix to many issues.
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Re: Retime Changelog

Postby Ray on Sun Dec 20, 2009 1:04 pm

V 0.49 Updates
    Server-Side:
      -FIX: Possible stacking issue
      -CHANGE: Advanced Sorting - stack amount will go up by 1 every 4 levels. Plus 1 at level 1
      -FIX: Issue on unlocked skills leveling up folds quicker than they were supposed to
      -ADD: New premium - Mountain Stacker
      -ADD: Towns to Denning, Adalia, Bymoor, Middleroad, Bayvale, Newlake, Glaston, Gloria
      -ADD: New healer to all new towns. She will require a fee for you to be healed.
      -ADD: Leather tier items for beginners.
      -CHANGE: Requirements on forged weapons (included bronzeer) increased
      -CHANGE: Drop rates halved for loot-group (non-crit-specific loot) gear
      -ADD: New crap-graphics for most items that previously had placement images for them. Will have an artist redo these later on.
      -FIX: 'possible' fix to the issue of the game connection dying and not letting you know. Untested.
    Client-Side:
      -FIX: All items should get centered in the shops now, ragardless of their image-size.
      -ADD: You can now see npc names in battles
      -ADD: You can now see what kind of npc you're battling if it's a special spawn
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